Friday, November 5, 2010

MOD: New Vegas Interface "Revelation"

Although I've been busy playing this beautiful game, I also checked the New Vegas Nexus, a sister-site to The Elder Scrolls Nexus, which is, hands down, the best source for mods for games published by Bethesda. So I stumbled upon this interface-mod. What it does? It changes the appaerance of the ingame-menues using graphics from older Fallout-games. In my opinion it fits better into the game than the default menues, which are kinda boring, but that is just my taste. Another benefit of this mod is the fact that it also enhances menues. See, in the normal version of the game, there are only like three choices displayed during dialogs, if you want to see the other choices you have to scroll. Using this mod allows you to view eight or nine, if I'm not mistaken.

Tuesday, November 2, 2010

REVIEW: Fallout 3

Genre: RPG
Release: 2008
Platform: PC, Xbox360, PS3
Graphics: Mediocre. The setting itself was conveyed nicely, but due to the Gamebryo engine every face was fucked up and every animation was awkward. As a whole it was okay, but not something one would have expected.
Story: The player is born into a vault, your father breaks out of the vault, everyone is mad at you, you break free too and you start chasing your daddy.
The mainstory can be finished quite quickly, but what would a real rpg be without sidequests, right?
If the player really explores the whole wasteland around the destroyed Washington, he can be able to spend a fuckton of time in this game, just like in the previously made games by BethesdaOblivion and Morrowind, which are both black holes for time. But just like in Oblivion you feel never really "at home" in the capital wasteland. I can't put a finger on it, but I guess it's something about the characters not being fleshed out or something. The totally opposite was true for Morrowind. Just as I went off of the boat I felt "it". The game instantly caught my attention. Oblivion wasn't able to do this. And also Fallout 3 wasn't able to do so. Nevertheless it was a fun game, but the quests were just boring and not that fun. Bad writing on Bethesdas side I assume. (Hint: Fallout New Vegas is totally different. But since I haven't finished the mainquest yet I don't want to write about it right now. But just let me tell you this: IT IS SO MUCH BETTER) There was nearly nothing from the old Fallout games, except for stuff like the bobblehead-guy and the bloddy mess perk.
Awesome Fact: You could blow up a small town using an atomic-bomb-dud. Downside: that small settlement is one of the only places worth visiting to do some shopping/sleeping/questing/etc., on the bright side you get a permanent apartment in the highest building in the game.

RATING: 7/10

Sunday, October 31, 2010

Intention or coincidence?

Everyone remembers Golden Sun. But not everyone might remember one of the first commercials for this game, which was quite cool, but everyone thought it had nothing to do with the game itself. If you don't know what I'm talking about, here is the video:
Cool, great, orchestra, flaming arrows, a dragon.
And now let me show you a video from the upcoming Golden Sun: Dark Dawn for the NDS.
So finally a commercial for the first game makes sense.

Saturday, October 30, 2010

I'm back

Yeah, I'm finally back and just picked up this sweet game. I promise that there will be a post about it soon, but as it is with every Final Fantasy game, this one takes its time. Until now, about 2h into it, it's kinda fun, but I still can't figure out, why developers do some of the things done in this game. You can't chose which enemy to attack. 
...
For ... eh ... tactical purpose?
Also, each of your 4 Heroes of Light is only able to carry 15 items. Including weapons, armor and spellbooks, which are required in order to cast spells. that leaves about 10 item slots open for the usual FF-stuff, potions, phoenix-downs, antidotes, etc. Sounds okay? Nope. Items don't stack.
Okay, whatever, I'll play through, the graphic is beautiful, so that is definitely a part of the game I enjoy. Just running around is nice.
More in the next days.

Sunday, October 24, 2010

Bye for a while

As already said before, I'll not be able to post throughout this week. I'll be back on Saturday, hopefully with a Fallout New Vegas review or something. Or maybe I'll do a Fallout 3 review beforehand. We will see.
So bye bye and have nice week. And get NEW VEGAS!

Saturday, October 23, 2010

FIX: Mouse Lag/Acceleration in Fallout New Vegas

First of all I have to apologize, my PC broke down on me so I had to play "Fresh Installation Of Windows 7 And Afterwards Installing All Important Programs Anew". FIOW7AAIAIPA is truly a great game, easy a 10/10.
So that's the reason why there was no update yesterday.
And since I lost my few-hours-into-the-game Fallout New Vegas character I have only time for a small update because I HAVE to play that game, it is just that good.
The hint is a fix for a very annoying bug in F:NV regarding the mouse acceleration: the mouse actually lags. Some may have experienced it, some may not, I have. And it really was a pain in the ass. 
BUT! 
there is an easy way to fix this, all you have to do is to add 
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
at a certain point in two .ini-files. The first file is located in the F:NV-folder and it's called Fallout_default.ini. You have to search for the [Controls] part in the .ini and then just copy-paste the above lines at the end of that block.
The second .ini you have to change is located in your My Games directory. Somewhere like C:\Users\<your name\Documents\My Games\FalloutNV. This one is just called Fallout.ini. Make sure that the file isn't write-only, search again for the [Controls] part in the file and add the lines.
Congratulations, you are now mouse-lag-free. 

Thursday, October 21, 2010

PREVIEW: Fallout: New Vegas

So I recently got my hands on Fallout: New Vegas and I'm really excited. I'm not that far into the game, but playing it on hardcore is just so much fun, i really don't want to stop playing it. But i gotta admit, don't expect a full review in the next few days, that wouldn't do the game justice. In my opinion a game needs its time, and since I'm not the fastest player out there, the review has to wait a bit. 
But I can already tell that this will be another 8 or 9.
Depends on how the story is written. Maybe it really need more than one playthrough. Time will tell.
Go play it too!