Wednesday, October 6, 2010
The Legend of Zelda: Phantom Hourglass
Like WW, this one features a huge amount of cruising open water, since we are still in a Zelda-Universe full of water. I had no problem during the ship-trips, but i heard many people didn't like it, so all i can say is, that it was fun, at least for me. :F
Zeldawise, you get your oldschool-items like the sword and the shield, but some new ones also, like the boomeran, which isn't just thrown. You draw the path it should fly on the touchscreen, and the boomerang will obey your pen. Crawling bombs, which work the same way, are also another tool used to create some really nice puzzles. The riddles were not that hard, since it seems like every game released by nintendo has to be GREAT FOR CHILDREN.
You get your typical zelda-like dungeons, with minibosses, puzzles, compasses, maps, new items, bossfights, hearts, rupees, yadayada, the stuff everyone expects and gets from the games starring Link.
One thing that annoyed the hell out of me: there is one very important dungeon in the game, to which you always have to come back, since there are some maps hidden, which you need in turn to set sail to new islands, to find new items, to come back to the dungeon, to find new maps, which you need in turn to set sail to BLABLA you get what i mean.
problem is: every time you revisit the dungeon you have to go deeper. that would be no problem, if it wasn't for the fact that you have to play through the whole part which you already played a hundred times AGAIN. ARG.